However, this seemingly outdated team game actually may be the ancestor of all the other indigenous games that emerged over the years, be it khuru or archery. With the history of centuries of monastic influence and dominance, the game that monks predominantly played could be traced back as the first of its kind, if proper research could be carried out.
Degor was the only form of entertainment that wasn’t forbidden in the monastic institution in the past. Monks could be seen playing it outside their Dzong or dratshangs. We have heard of incidences of monks getting punished or even expelled for engaging in game of archery, which is forbidden for monks. This prohibition, though not vividly written anywhere could be because of the contradiction between the nature of the game and the basic Buddhist conducts. Archery, unlike degor, is a lavish game that involves possession of bow and arrows, colorful flags and women dancers. Degor on the other hand is just a pair of rocks, which is why monks were confined to playing just degor.
The pair of rocks is but not as ordinary as one would assume, I remember scouting by the riverside for hours looking for the best pair of degors, while we could see the elders crafting out their pair from a large chunk of rock and carefully chipping it over hours at end. Each piece was so unique that we could identify the owner.
After the game, everyone left their degors in the playground, while some would find a safer place to hide theirs. No one would touch someone else’s degor, though some close friends would switch at times.
The most exciting part in the game of degor is the drama and suspense of scoring. The degor that has land on the target can be knocked off any moment by an opponent or at times accidentally by a team mate. Therefore, we would keep those sharpshooters with bigger degor toward the end to do that job. Similarly, a degor that’s nowhere close to the target can be pushed in onto the target, often accidentally. So the drama is intense until the last of degor has landed.
Then the suspense of scoring begins. Because the target that’s a wooden peg nailed into the ground and is not visible, we can’t say whose has scored when there are more than one degor around the target. We have to hold on to our celebration until each degor is scrutinized by the two team leaders. We use indigenous measurement system of tho (Stretch between the tip of thumb to the tip of middle finger) and sow (breadth of a finger) to negotiate scores. Any degor within a tho range will score a point unless countered by an opponent’s degor that’s closer. There would be another round for drama while negotiating point, especially if we have someone who could cheat smartly by kicking away opponents’ degor or kicking in a teammates’ degor in a blink of an eye.
The excitement, drama, and all the noises have faded away with time, the playground looks desolate with haunting silence. We don’t even see monks playing degor anymore. The glamour of modern games have outshined the simple game of two stones.